MoreVanillaTools - Minecraft Mod


Armor, Tools and Weapons
Downloads: 133 Views: 423 Likes: 1
Game Version: [1.15.2] [1.14.4] [1.13.2] Updated: Feb 01, 2020 Author: MelanX Forge
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MoreVanillaTools

Vanilla materials have now a new reason to exist!

You have too much redstone or nether quartz? You don't know what you're wasting it on? This mod is the solution! It adds the following stuff for the following materials.

Enchantments

Luck of Cheap Repairing

Tools

  • Sword
  • Axe
  • Pickaxe
  • Shovel
  • Hoe

Materials

Every tool has its right to exist. Mainly the pickaxes have an effect when mining the respective ore. Each tool has a higher chance of dropping more of the respective material. Only obsidian increases the mining speed.

Be aware of using paper tools: They could cut you to death. 

This mod is very configurable.

Default config file:

[features]
#If set true, tools may drop an item when they'll be used.
extraDrop = true
#If set true, bone axe and sword make extra damage against skeletons.
extraDamage = true
#If set to true paper tools may hurt you.
damageByPaperTools = true
#If set true, (wither) skeletons will drop their head with a defined chance if killed with bone axe or sword.
headDrop = true
#If set true, mod enchantments are enabled.
enchantments = true

[features."ore double feature"]
#If set to true the corresponding ore of the tool drops an additional resource.
coalDoubleDrop = true
emeraldDoubleDrop = true
quartzDoubleDrop = true
lapisDoubleDrop = true
redstoneDoubleDrop = true

[chances]
#Sets the chance of an extra drop when using a tool. If set to -1, the default (5 = 0.5%) will be used.
#Range: -1 ~ 1000
dropChance = 5
#Sets the chance to take an half heart damage if using paper tools. If set to -1, the default (100 = 10%) will be used.
#Range: > -1
damageByPaperTools = 100
#Sets the chance of an head drop when using bone axe or sword. If set to -1, the default (50 = 5%) will be used.
#Range: -1 ~ 1000
headDropChance = 50
#Sets the chance of extra damage when using bone axe or sword on a (wither) skeleton. If set to -1, the default (200 = 20%) will be used.
#Range: -1 ~ 1000
extraDamageChance = 200

[chances."ore double chance"]
#The chance for dropping an additional resource of their corresponding ore. If set to -1, the default (500 = 50%) will be used.
#Range: -1 ~ 1000
"coal double drop chance" = 500
#Range: -1 ~ 1000
"quartz double drop chance" = 500
#Default 1 = 0.1%
#Range: -1 ~ 1000
"emerald double drop chance" = 1
#Range: -1 ~ 1000
"redstone double drop chance" = 500
#Range: -1 ~ 1000
"lapis double drop chance" = 500

[amounts]
#The maximum amount of damage. Default: 5 = 2.5 hearts
#Range: > 0
maxPaperDamage = 5
#The minimum amount of damage. Default: 1 = 0.5 hearts
#Range: > 0
minPaperDamage = 1

[amounts.durabilities]
#The durability of the tools
#Range: > 1
"bone tools durability" = 206
#Range: > 1
"obsidian tools durability" = 4198
#Range: > 1
"redstone tools durability" = 193
#Range: > 1
"lapis tools durability" = 193
#Range: > 1
"emerald tools durability" = 3197
#Range: > 1
"paper tools durability" = 13
#Range: > 1
"quartz tools durability" = 155
#Range: > 1
"coal tools durability" = 155
#Range: > 1
"glowstone tools durability" = 193

[amounts.harvestlevels]
#Range: 0 ~ 4
"lapis tools harvestlevel" = 2
#Range: 0 ~ 4
"obsidian tools harvestlevel" = 4
#Range: 0 ~ 4
"coal tools harvestlevel" = 1
#Range: 0 ~ 4
"redstone tools harvestlevel" = 2
#The harvestlevel of the tools (0 = wood; 1 = stone; 2 = iron; 3 = diamond; 4 = higher)
#Range: 0 ~ 4
"bone tools harvestlevel" = 1
#Range: 0 ~ 4
"glowstone tools harvestlevel" = 2
#Range: 0 ~ 4
"emerald tools harvestlevel" = 3
#Range: 0 ~ 4
"paper tools harvestlevel" = 0
#Range: 0 ~ 4
"quartz tools harvestlevel" = 2

You're all allowed to put it in a modpack. Please note that this is a mod for Forge. If you have any idea what to implement you can tell me in comments or on my Discord server.

License: All Rights Reserved
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